So the brave programmers managed to write functions or subroutines several thousand lines long; these people were considered smart and very important, compared to the junior kind who only could write a hundred or two lines in one function or subroutine.
Then something bad started happening: the code did not work. Or it did work until you start changing it. As a result, two philosophies were born:
1. Do not change anything;
2. Write structured code.
Structured programming consisted of using functions of reasonable sizes with reasonable structures. No jumps into the middle of a loop, no jumps out of loops into another loop or into a conditional statement; no exits out of the middle of your subroutine.
Then, later, it was discovered that it is just goto statement that should be blamed. So people started setting limitations, depending on their taste and creativity.
- do not goto inside another subroutine;
- do not goto into a loop or a condition;
- do not goto upstream.
The idea of totally abandoning goto was considered too extremist: how else can we make sure that we have only one exit out of a subroutine or a function?
Well then, why do we need just one exit? There were two reasons:
- it was really hard to set breakpoints on all the exits scattered over half a thousand lines;
- how about releasing resources, like closing files, etc?
So it was decided, more or less unanimously, that we have to a) maintain some kind of "response" or "result" code, and b) goto the bottom of our subroutine and exit from there, using the "result code" to decide whether we should do something to close up our activity.
Since later goto was more and more discouraged (although you can find a goto in Java libraries source code), the kosher solution was suggested that was keeping some kind of
integer shitLevel
flag; everywhere in your code you are supposed to check the level, and if it is close to the fan, you should proceed without doing anything.This ideology penetrated into Pascal, C, C++, and, later, Java. And only later people started thinking about structuring their code better.
Like making it smaller.
Besides, some languages have finally block that can be used to neatly close all the streams that may remain open.
These two changes, much smaller code and finally block make "single exit" ideology meaningless. Why does one need a specific variable to pass around if we can just return it? If the whole method is half a screen, is it really hard to find other exit points? Is not it safer to use finally that will release your resources in any case, as opposed to that bottom of the method that may never be reached. Just look at this:
public final static void doit() {
try {
throw new NullPointerException("npe");
} finally {
System.out.println("Finally!");
}
}
Here is basically the same argument, specifically for Java.
4 comments:
This looked sort of obvious ever since I learned about "finally". So, for some people it isn't?
Sure it is not. People do single exit all the time, explaining it by their "policy".
Goto has never been valid Java; it's merely reserved out of spite. :)
Goto has never been valid Java; it's merely reserved out of spite. :)
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